Article in response to AMD implementing part of the proposed enhancements to the OpenGL 4.0 draw indirect feature which enables issuing multiple draws with parameters sourced from a buffer.
Demo presenting an alternative edge detection algorithm to the well-known Sobel operator with accompanying source code that allows visualizing the difference between the two filters.
Expected and suggested features to be included in future revisions of the OpenGL specification.
Article presenting the memory access performance characteristics of AMD’s Evergreen-class GPUs.
Article presenting the GPU based geometry LOD selection algorithm used in the OpenGL 4.0 – Mountains demo.
Article presenting the GPU based occlusion culling algorithm used in the OpenGL 4.0 – Mountains Demo.
Demo showcasing GPU based culling algorithms implemented using OpenGL with full source code.
Article about the various hardware tessellation implementations over the course of GPU history.