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Behind the scenes: the Vulkan SC Ecosystem

It’s been over a year since we started working on the Vulkan SC Ecosystem. Now that the component stack has reached a high level of maturity, it seemed appropriate to write an article about the secret sauce behind the Vulkan SC Ecosystem components that enabled us to leverage the industry-proven Vulkan Ecosystem components to provide corresponding developer tooling for the safety-critical variant of the API.

GPU Tech

SIMD in the GPU world

Today’s high computational throughput probably would not be attainable without the application of the SIMD paradigm in modern processors in increasingly clever ways. It’s no coincidence that GPUs also gain most of their performance, die area, and efficiency benefits thanks to this instruction issue scheme. In this article we will explore a couple of examples of how GPUs may take advantage of SIMD and the implications of those on the programming model.

GPU Tech

Multisampling primer

Multisampling is a well-understood technique used in computer graphics that enables applications to efficiently reduce geometry aliasing, yet not everybody is familiar with the entire toolset offered by modern GPU hardware to control multisampling behavior. In this article we present the behavior of basic multisampling and explore a set of controls that enable us to tune performance/quality trade-offs and open doors for more advanced rendering techniques.