Legacy
Instance culling using geometry shaders
Demo showcasing how geometry shaders can be used to cull higher order primitives using the GPU.
Demo showcasing how geometry shaders can be used to cull higher order primitives using the GPU.
Article showing how to implement Java’s “synchronized” statement in C++ using OpenMP.
Article introducing SFML, a great alternative to the well known SDL framework with a rich set of features including window system interop, graphics, audio, networking and many more.
Article presenting RemObject Pascal Script: a Delphi-like scripting language for Delphi.
Article introducing OpenMP, a great tool to easily take advantage of multi-core CPUs in existing C++ code bases.
Article aiming to clear confusion around when to use them and which one is more suitable for a particular use case.